using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Server : MonoBehaviour
{
    // Start is called before the first frame update
    // public bool startServer()
    // {
    //     // NetworkServer.RegisterHandler(MsgType.Connect, OnClientConnected);
    //     // NetworkServer.RegisterHandler(MsgType.Disconnect, OnClientDisConnected);
    //     // NetworkServer.RegisterHandler(MsgType.Error, OnError);
    // }
}
